Road to Oscars – Up & Up in the Air

March 5th, 2010 by Phil Bloom

UP
2009
Directed by: Pete Doctor
Cast: Ed Asner, Christopher Plummer, Delroy Lindo, John Ratzenberger
Genre: Animated
Rated PG for Some peril and action

Oh Pixar.  Can you do no wrong?  I’m not sure what is going on up there in Pixar-ville, but most other studios need to take note.  Pixar does it right.  They are most assuredly in a class all on their own.  For those still unsure, I’ll come right out and say it.  I loved this film.  In fact, there hasn’t been a Pixar film that I haven’t enjoyed.  It appears that the folks at Pixar put a great deal of importance on the story, something most other studios seem to have forgotten about.  This is evident in the way a studio markets their animated pictures.  Most of the time, an animated film’s poster will feature the names of every A-list actor lending a voice to the film.  Not Pixar.  They put such stock in story and animation, that the voice actors only add to the films eminence.

In a first for a Pixar film, the viewer is instantly introduced to reality in the death of one of its characters.  After his wife of many years dies, 78-year-old Carl Fredricksen sets out to fulfill his lifelong dream to see the wilds of South America.  He ties bunches of balloons to his house, and sets off on an adventure of a lifetime.  However, unbeknownst to him, he has inadvertently picked up a stowaway in Russell, an 8 year old Wilderness Explorer.  Together, they embark on a journey full of talking animals and an other unexpected surprises.

The film originally was released theatrically in 3D.  However, the film needn’t be seen in 3D in order to appreciate the fine talents of the folks at 1200 Park Avenue.  One can simply sit back and enjoy the film for what it is;  An excellent piece of work from screenwriters Pete Doctor & Bob Peterson.  You’d be best to give this DVD/Blu-ray a spin today.  You’ll certainly be glad that you did.

Rating = ***** / 5

UP IN THE AIR
2009
Directed by: Jason Reitman
Cast: George Clooney, Anna Kendrick, Vera Farmiga, Jason Bateman
Genre: Comedy / Drama
Rated R For some language and sexual content

I am a fan of Jason Reitman’s work.  I enjoyed his freshman take on Big Tobacco in “Thank You for Smoking”.  His sophomoric follow-up, “Juno” was only strengthened by the excellent script from Diablo Cody.  For his third time at the plate, he hits one out of the ballpark with “Up in the Air”, a script he’d been working on for over 7 years.  In a strange twist of fate, the film about a corporate downsizing expert (Clooney) tasked with traveling around the country to notify people that they’ve been fired from their jobs couldn’t have been timed any better.  Couple that with the second story of Clooney’s character, Ryan Bingham, suffering from a phobia of committing to a monogamous relationship (ahem, another twist of irony?) and you have yourself a true winner that resonates with audiences both young and old.

The coupling of Clooney with Anna Kendrick is spectacular, bringing tension and camaraderie reminiscent of the screwball comedies of yesteryear.  At moments I felt as though I were watching the reincarnation of Grant/Russell or Grant/Hepburn.  The witty banter Reitman writes for Clooney/Kendrick, and the success at which they pull it off, is something I hope other filmmakers take note off.  Add to that mix the wonderful performance by Vera Farmiga as Clooney’s love interest, and an always welcome appearance by the talented Jason Bateman, and this home run is a grand slam.

The fact that Reitman chose to film actual people from middle America who recently found themselves standing in the local unemployment line only served to add an air of credibility to this film.  SPOILER ALERT:  At one point, even Bingham finds himself on the receiving end of the pink slip due to technology, a point that also no doubt resonates close to home for some in the viewing audience.  And to be honest, I didn’t see the end coming until it was upon me, which was very welcome indeed.  Seeing Bingham’s realization and transformation unfold was easy to embrace and atypical of other Hollywood fare.  I certainly would recommend this film to others.  I don’t think you will be disappointed in the least.

Rating = **** / 5

Road to Oscars – The Blind Side & Precious

March 5th, 2010 by Phil Bloom

THE BLIND SIDE
2009
Directed by: John Lee Hancock
Cast: Sandra Bullock, Quinton Aaron, Tim McGraw, Jae Head, Kathy Bates
Genre: Drama
Rated PG-13 For one scene involving brief violence, drug and sexual references.

I generally am not a fan of modern day football movies.  The last good film that I saw was likely 1993’s Sean Astin vehicle “Rudy” (which also featured a very cool guy and actor Charles S. “Rock” Dutton).  Sure there have been many films since then: “We Are Marshall”, “Remember the Titans”, “Friday Night Lights”, “Facing the Giants”, “Leatherheads”, and “Hometown Legend”(sorry Jimmy!).  But they all are very clichéd films.  Very formulaic.  Played out plot-lines, with forgettable performances.  Each time, I feel I am watching a reboot of “Rudy”, or ‘“Hoosiers” with football’.  None of them are as original or memorable as films such as 1925’s “The Freshman”, “Brian’s Song”, “The Longest Yard” (The original 1974 version, natch), “All the Right Moves”, “North Dallas Forty”, or “Lucas”.  Which is why I went into “The Blind Side” with extreme hesitation.

I am happy to report back that I found “The Blind Side” thoroughly enjoyable.  The story is that of Michael Oher, who went from a troubled and parentless childhood to professional offensive tackle for the Baltimore Ravens after being taken in by the wealthy Tuohy family.  One night, Leigh Anne Tuohy, played by Sandra Bullock, meets Oher, and for some reason decides to help him.  The whole family takes an immediate liking to Michael, and Leigh and husband Sean decide to let him stay with them, pay for his education, help him find tutoring, and raise him as their own alongside their two children.  While most of the acting is simply OK, it’s the performance by Sandra Bullock that elevates this film above the aforementioned films.  For the first time in many years, audiences got a glimpse of a woman who CAN ACT!  The perfect southern accent, the soccer mom portrayal, the genuine care for Oher, all are played with perfection.  It became very apparent to me why Bullock had been receiving the accolades and awards.  And secondly, newcomer Quinton Aaron gives a perfect performance as Michael, a man devastated by his harsh past and unable to relate to those around him.  The fact that this film tackles racism, although subtly, certainly adds to the films ability to stand apart from the other more clichéd fare.  The focus of the film isn’t the sport.  It isn’t the team.  It’s the character.  And it’s the love for human beings less fortunate than ourselves that certainly is resonating with audiences in the current financial climate.

Rating = **** / 5

PRECIOUS: BASED ON THE NOVEL ‘PUSH’ BY SAPPHIRE
2009
Directed by: Lee Daniels
Cast: Gabourey Sidibe, Mo’Nique, Paula Patton, Mariah Carey, Lenny Kravitz
Genre: Drama
Rated R for Child abuse including sexual assault, and pervasive language

Disturbing?  Check.  Uncomfortable?  Check.  Dark?  Check.  Vulgar?  Check.  Excellently made movie with stellar acting to boot?  Check.  I was enthralled by the story of Precious Jones, a viciously abused and pregnant overweight teen from Harlem, as it was a film like no other this year.  The young girl, who suffers from verbal and physical harrassment by her mother (excellently portrayed by a Golden Globe-winning Mo’Nique) and incestuous rape by her father,  enrolls in an alternative school, where she must battle unimaginable barriers to succeed in life.   I was astounded at the performances by Mo’Nique and Gaboruey Sidibe in this film.  I was repulsed at the things I witnessed on the screen, which doesn’t happen often for me.  I was taken in by the performances in a way that left me feeling like I just witnessed one of the most disturbing documentaries of the year.  I was equally caught off guard by surprisingly top notch performances by Mariah Carey and Lenny Kravitz as well.

As anyone who knows my taste in films, I like a film that portrays its characters in a believable way.  That goes from everything from actions the character takes (their behaviors must be befitting their lifestyle/career choice) to language (hearing Michael Corleone constantly use the “F” word is consistent with his lifestyle)  With Precious, I had no complaints in such regard.  I was taken in and left feeling sorrow for the young woman on the screen.  In fact, it came as little surprise for me to learn of the recognition this film garnered upon its release.  Disturbing though it may have been, it was a film that surely will get director Lee Daniels another film or two to add to his stable.  Let’s just hope the next one is a little more uplifting!

Rating = **** / 5

Road to Oscars – The Hurt Locker & Inglorious Basterds

March 3rd, 2010 by Phil Bloom

THE HURT LOCKER
2009
Directed by: Kathryn Bigelow
Cast: Jeremy Renner, Ralph Fiennes, David Morse, Guy Pearce
Genre: War
Rated R For war violence and language

I always enjoy a good war movie.  I rarely need to hear reviews before I’ve already pre-ordered my ticket in my favorite seat at the Arclight Cinema, used my member points to get a concession stand certificate, and invited a few of my closest friends for a guys night out.  I can easily point out a great war movie from each decade that Hollywood has been pumping them out.  Any learned film student will tell you that the films they are asked to watch to learn the craft of filmmaking will undoubtedly contain “The Birth of a Nation”, “Battleship Potemkin”, “The General”, and “Gone with the Wind”.  Moving up through the years, I would include “All Quiet on the Western Front”, “Sergeant York”, “They Were Expendable”, “The Bridge on the River Kwai”, and “The Longest Day”.  And bringing us up to the modern era, I would add “Patton”, “Apocalypse Now”, “Ran”, and “Full Metal Jacket”.  In each of these films, and many more too numerous to name, the intense feeling of being in war is wonderfully conveyed.  So it was with great expectation that I headed into the local cineplex to see Kathryn Bigelow’s magnum opus, “The Hurt Locker”.

This is the tale of the U.S. Army’s elite bomb disposal unit, the EOD, operating in Iraq for the last 39 days of their tour.  SFC William James (Jeremy Renner) is a bomb disposal expert and he is replacing Sgt Matt Thompson, a long-standing member of the team who was recently killed disposing of an improvised explosive device.  He comes in overseeing the squad, consisting of Sergeant JT Sanborn and Specialist Owen Eldridge.

It’s the way that Bigelow portrays him that pulls me out of the enjoyment of this film on the level I was expecting.  For the first half of the film, SFC James comes across as a Rambo-type character.  He has little to no regard for he or his squads safety.  He bursts into each bomb situation in a reckless manner, despite the consternation of the others.  He rips off protective armor, deliberately rushes into a situation with a supposed live and active bomb, without taking precautionary measures, and disobeys the advice of those around him in order to experience the thrill and rush of the job.  Now, the problem I had was, this wasn’t very believable to me.  Why wasn’t he reprimanded?  Why, if he is suffering from such reckless behavior due to PTSD, wasn’t he removed from his position?  Would this really be allowed to go on, when so many other soldiers lives are at stake?  I was happy to see that the 2nd half of the film redeemed, to sorts, the qualms I had regarding the first half.  The intrigue and suspense seemed to rise, and the access into the mind of the character was a welcome respite from his actions.  However, for me, I felt the characters didn’t particularly have much of an arc, nor did I find there to be a substantial display of resolve.  That being said, I did enjoy the atmosphere of the film.  And the sets and situations, aside from the aforementioned, were splendidly directed.  Unfortunately, I don’t think this film by the very talented Kathryn Bigelow will see a spot on my list of top war films in the future.

Rating = *** / 5

INGLORIOUS BASTERDS
2009
Directed by: Quentin Tarantino
Cast: Brad Pitt, Christoph Waltz, B.J. Novak
Genre: Drama / Thriller
Rated R For strong graphic violence, language and brief sexuality

Apart from “Kill Bill”, I have thoroughly enjoyed the films of Quentin Tarantino.  My two favorite works of his are “Jackie Brown” and “True Romance” (granted he didn’t direct “True Romance”, but he wrote it, and that is part of his works, natch).  When any person sits to watch a film from this talented filmmaker, they are without a doubt going to witness a true work of passion.  Tarantino is no slouch, rather he is a tenured scholar of the filmmaking lexicon.  The homages to other films, stars, and musical numbers are consistently peppered throughout his bodies of work.  For that sheer fact alone, viewing his films are akin to attending the most engrossing of film schools.

All that being said, I have to be honest.  For some unknown reason, I had zero desire to see the latest contribution to the oeuvre of Mr. Tarantino.  Perhaps it had to do with my dislike of the “Kill Bill” films?  Perhaps it’s because I’ve had my fill of overly grisly films as of late, and I’d heard that “Basterds” fit that bill?  Perhaps it’s simply because I have a busy schedule and find little time to see films I’m not entirely enthralled about?  Nonetheless, when the film garnered an Academy Award nomination, I decided to view the film.  Let me say, I am certainly glad that I did.

The story is that of a Jewish cinema owner (played excellently by Mélanie Laurent) in occupied Paris is forced to host a Nazi movie premiere where the führer himself is slated to attend.  Meanwhile, a rag tag group of American soldiers, brutal in their own conquering way, are called the Basterds, and they hatch a plan to overtake the Nazis in this small little theater.  The only thing standing in their way is the Col. Hans Landa (Christoph Waltz in a simply mezmerizing role).  Many have noted that this is Tarantino’s homage to the classic Spaghetti Western, set during WWII instead of the old west.  I couldn’t agree more.

I found this film quite entertaining and suspenseful.  Being from Tarantino, it should come as no surprise that the film relies heavily on clever dialogue rather than grandiose action sequences.  What little action there is is brutally gruesome and gory.  For those who do not like foreign films, be aware that most of the film is subtitled, as the movie takes place in Nazi occupied France.  If you can get past that, however, you will find that the story is very clever, full of twists, and intrigue.  It kept me from figuring out the end, which is saying a lot if you knew how many films I’ve seen.  When the ending did appear, however, it was depressing and downright hopeless.  Acting in the film is stellar, and the lack of action plays exceptionally well, no doubt a testament to the writing prowess of Tarantino.  While I could have taken a little less of the actual displays of graphic violence (after all, I am a huge fan of the Hitchcockian way of leaving a little to the imagination) sprinkled here and there, I can happily say that the film is deserving of any and all praise it has received.

Rating = **** / 5

Road to Oscars – An Education & A Serious Man

March 2nd, 2010 by Phil Bloom

AN EDUCATION
2009
Directed by: Lone Scherfig
Cast: Carey Mulligan, Alfred Molina, Emma Thompson, Peter Sarsgaard
Genre: Drama
Rated PG-13 For mature thematic material involving sexual content, and for smoking

I deliberately went into this film having avoided any and all reviews, trailers, or blog posts.  I usually am a sucker for romantic dramas.  My wife has no problem getting me into  the local cineplex to see wonderfully crafted films such as “Once”, “Pride and Prejudice”, “Before Sunrise”, or “Remains of the Day”.  I’m even a fan of excellently produced May-December romance pics such as “An Affair to Remember”, “The Graduate”, “Crazy Heart”, and “Love in the Afternoon”.  I appreciate a story that begins with the appearance that the characters are destined for failure, but eventually overcome any hurdles by films end, proving the old adage that “Love Conquers All”.  “An Education” fits only part of that bill.

Newcomer Carey Mulligan is a fine actress, and is amazingly believable in her portrayal of a smitten young teen.  If nothing else, I wouldn’t be surprised if she wins the Best Actress Oscar, and goes on to a very fulfilling career in film.  Mulligan plays a credulous 16 year old who meets the guile older man, played by Peter Sarsgaard with perfection, and begins to fall head-over-heels for him and his sophisticated/avant-garde lifestyle.  All those around her seem to support her relationship with her new suitor, despite the fact that he is twice her age, and she is a minor.  The only exception being that of her instructor, played by Emma Thompson.  This was the only fault I had with this film.  I simply had a hard time believing that at least one of her parents wouldn’t have at least questioned the relationship, considering how “conservative” the father initially was portrayed.  The music and set designs of the film are excellently crafted together to further prove that Lone Scherfig is a very talented film-maker.  As entertaining as though the film may be, I found it a little predictable towards the end.  Thankfully, the film is rescued by the acting all around, and is worth a viewing for the performances alone.

Rating
= *** / 5


A SERIOUS MAN
2009
Directed by: Joel and Ethan Coen
Cast: Michael Stuhlbarg, Aaron Wolff, Richard Kind
Genre: Drama
Rated R For language, some sexuality/nudity and brief violence

Let me preface this review by stating that I generally am a fan of the Coen brothers’ films.  “Raising Arizona” and “The Big Lebowski” are easily in my top 100 list.  The wry, often dark, humor that peppers the brothers’ films sets their body of work above the rest.  Which is why a film like “A Serious Man” disappoints.  I can’t quite place my finger on the reason this film didn’t resonate with me the way films like “Fargo”, “Hudsucker Proxy”, or “Barton Fink” had.  Perhaps it’s my lack of knowledge in the subject matter.  This is a work of love; a very passionate film deeply entwined with the customs and language of a Jewish family.

I can appreciate the film for it’s portrayal of a 1967 Jewish neighborhood that bears a strong resemblance to the neighborhood familiar to the Coen’s.  What I can’t get past is that there fails to be a character in the film to stand behind and root for.  There isn’t a character that is portrayed in an overall positive light.  Larry Gopnik, played by Michael Stuhlbarg, is a miserable man who doesn’t know what he wants in life.  Larry’s wife, Judith, is having an affair, and thus leaves him, for “friendly” neighbor Sy Ableman. Larry’s children are equally as contemptible.  His daughter is a materialistic thief, stealing money from her own father for her selfish ambitions.   His son is a loaf who gives more energy into watching TV and listening to the latest album than prepare for something as important as his bar mitzvah.  Larry’s lazy brother does nothing but lounge on his couch all day.  Even the somber “Fargo” had a positive, likable character in Marge Gunderson.  It’s hard to get behind a film, when you can’t get behind any of the characters.

Rating
= ** / 5

Road to Oscars – Avatar & District 9

March 1st, 2010 by Phil Bloom

AVATAR
2009
Directed by: James Cameron
Cast: Sam Worthington, Sigourney Weaver, Zoe Saldana, Giovani Ribisi, CCH Pounder
Genre: Science Fiction
Rated PG-13 For intense epic battle sequences and warfare, sensuality, language and some smoking

Let me start by saying that I love science fiction/fantasy.  There is nothing like an engrossing story that pulls the reader/viewer into the fictional world created by an author/filmmaker intent on proving this other world may exist.  Over the years, such excellent works have graced both the printed page and the small screen that there is no shortage of sci-fi (not SyFy, as a certain network would have you believe) for one to escape into for months on end.  Some of my favorite novels in this escapist genre are Joe Haldeman’s “The Forever War”, George R.R. Martin’s “Song of Fire and Ice” series, Jack Finney’s “Body Snatchers”, Larry Niven’s “Ringworld”, Orson Scott Card’s “Ender’s Game”, and Isaac Asimov’s “Robot” series.  On the motion picture side, my favorites have been Robert Wise’s “The Day the Earth Stood Still”, Franklin J. Shaffner’s “Planet of the Apes”, Duncan Jones’ “Moon”, Stanley Kubrick’s “2001”, Ridley Scott’s “Alien”, and John Carpenter’s “The Thing”.  I’d even go so far as to say video games like “Doom 3” or “Bioshock” would be amongst the top in that prospective category.  Unfortunately, Avatar will never make it into that list.  Nor would it break the top 100, if I were to create such a list.

Don’t get me wrong.  This film is beautifully shot.  The 3D is spectacular, so much so that 10 minutes into the film the viewer is likely to forget they are watching a 3D film, and focus instead on the story.  This, I’m sad to say, is where the film falls short.  The script is a very bland “vanilla-plain” story about a disabled Marine who heads to another planet on a mission to mine the rare minerals needed to continue to power Earth.  Eventually, he longs to escape into the peaceful world of the “virtual reality-hybrid” planet Pandora, where he is without the constraints of crippled legs, and able to witness the majestic creatures called Navi in their natural habitat.  He eventually falls in love with a female Navi, and wrestles with the decision to press on with his objectives, or betray his race and live and love amongst the Navi.  While sci-fi has nearly always been a morality tale disguised as fictional other-worldly tales, the message of evil Americans killing off the peace loving new-age aliens is a bit heavy-handed.  There isn’t much disguising here.

Now, anyone who has seen Werner Herzog’s “Grizzly Man”, or heard the recent news about Sea World and it’s “Killer” whales incident, knows that even though creatures may be beautiful and majestic, we are best designed to avoid residing with them.  The fact that the human falls in love with the alien is no more romantic to me than the guy working with gorillas in their natural habitat would be.  For me, the special effects, as breathtaking as they may be, no more make this a great film than the special effects in the “Transformers” films, or “Armageddon”, make them great films.  Not even the engrossing 3D could save this one.  For me, it’s the first James Cameron film that falls far short of perfection.

Rating = ** / 5


DISTRICT 9
2009
Directed by: Neill Blomkamp
Cast: Sharlto Copley, Nathalie Boltt, William Allen Young
Genre: Science Fiction
Rated R For bloody violence and pervasive language

As a fan of science fiction, I appreciate when a film attempts to break ground.  I especially appreciate when a film takes a possibly tired story and gives it new life, with clever characterizations, twists, and plot points.  The story of “District 9”  takes place in a fictional place in South Africa.  When aliens land on Earth, global business conglomerate Multi-National United forces them into rigid this place, “containment zones “, where they are compelled to labor, even as MNU commandeers their otherworldly technology for profit.  What differentiates Blomkamp’s film from similarly themed tales is when he introduces the lead character as a common worker, as opposed to a military big shot.  His initial “real-world” characterization, and believable transformation from man with a mission to man-on-the-run is further grounded in reality by the impressions that you are watching a documentary.  The fact that the lead becomes a wanted man not by choice, but by circumstance further sets this film apart from more recent films with a similar theme.

I appreciated the fact that Blomkamp never treated his aliens as a grandiose spectacle.  There never was the moment in the film where the creature slowly rises from the water, camera set to a low angle, as the lights flicker and the music crescendos, allowing the character to realize he’s in over his head.  The aliens in the is film were simply another character.  They were grounded in the grittiness of the real world, and each of the characters had multiple sides to their persona.  And each of the actors in the film were relatively unknown, which only led to the escape into this “faux-documentary.”  I sense that Blomkamp is on track to have a very lengthy career in films.  I look forward to see what this talented young filmmaker will next bring to the cineplex.

Rating = **** / 5

Dreaming of Rapture: Thoughts on BioShock 2

February 27th, 2010 by Mark Del Rio

I played BioShock about a year ago for the first time after purchasing it for $5. It was part of a big week long sale that steam was having Christmas week. I started playing immediately and to my surprise, I discovered that everything the critics had said was correct! It truly was an amazing game. A perfect blend of story and gameplay. All of the “scary” moments were truly scary and you felt for the characters and world they lived in. I’ve played a lot of games in my life and I can tell when something special hits the market. BioShock was special.

It was without hesitation that I preordered BioShock 2 on Amazon three months before it was to be released. I was well aware of all of the circumstances – no Ken Levine (creator of the first game), looks mostly like BioShock 1, etc… I took the chance anyway because I figured it was in capable enough hands to receive a fair enough treatment.  All of the screenshots, videos, and articles I’d seen and read, looked good enough for me. That footage of the big sister ripping apart a giant glass window and the rush of water flooding the ballroom you were standing in, just blew me away! I had to experience that first hand. If all I got was an “expansion pack” I’d be happy so long as its quality was equal to that of the first game.

Early February hits and the game arrives. I quickly tear into it and get it installed (I ordered the PC version). It takes me about 2 weeks to get thought the single player campaign on normal difficulty (hey, I work 40 hours a week and have a child too). I end up getting every single player achievement (ok, mostly every achievement) and I scour the levels for every item and secret. I finish the game with a “good” ending (take note that there are around 6 different endings depending upon what choices you make throughout the game).

So I beat the game. In all it was a good experience. The point of this review is not to cover what other competent reviewers have already covered in better detail – what’s it about, is it good? I’ll leave those questions to IGN, GameSpot, and all of the other endless game sites to answer.  Most importantly, It’s really up to you, the player, to decide whether or not you like a game. What I want to discuss is the “after game experience”, as I call it, the questions and thoughts that linger in your head long after you’ve put down the controller or shut off the PC. It’s been a week since I’ve beaten BioShock 2 and I’ve still got questions.

Now, for those of you who are spoiler sensitive and haven’t beaten either game, you may want to steer clear of this review. Don’t say I didn’t warn you. Also, I have  not spend much time searching forums for any of these answers either. If you, the reader, care to put me in my place, then certainly do so in our comments section.

First, let’s figure out the time line of BioShock. Rapture was built around the 30’s and 40’s somewhere in the Atlantic Ocean. For a city that’s built underwater, it sure was put together rather quickly. How long did it take New York City to become a grand metropolis? Rapture sure looks about the same size as New York City. Let’s say that construction started in 1935. We know everything goes crazy on New Year ’s Eve, 1959. That’s 25 years later. Ok, I’ll buy that, but when you throw in the fact that the whole city was built underwater, 25 years looks less than a little generous.

The first game takes place sometime after 1959. 1960, ’61, ’62? I don’t think the first game gives you an exact time. We can assume it’s no later than a year or two after 1959. The splicers are in full force. The big daddies and little sisters are still going about their business gathering ADAM as if nothing ever happened. Rapture is in “fresh” ruins – that is to say, fires still burn, power is still on, and machinery still works. Also, the whole place isn’t flooded which is what you would have expected from a bunch of homicidal maniacs running amok.

It’s no secret that BioShock 2 starts 10 years later. Later from what - 1959, 1958, ‘57, ’56? Let’s assume that it’s 1959. That would make the year 1969. The summer of love. While hippies prance around on the surface, splicers scrounge around for food underwater. While troops are sent to Vietnam topside, you are sent on a mission to find you little sister. While the United States make first contact on the moon, you are stuck at the bottom of the ocean.

One distinct element of the BioShock games it that while changes happen on the surface, time stands still in Rapture. You’re still hearing jazz from the 30’s and 40’s. Women still dress like flappers. Phrases like, “peace, brother” and “chill out, man” are nowhere to be found. As a matter of fact, those phrases should be removed from every game today. Praise should be given to the developers for sticking to this as it adds to the uncertainty of the date.

Next, let’s look at the splicers. They are called splicers because they have “spliced” their genes with so much with ADAM that they’ve become disfigured, homicidal monsters prowling the grounds of Rapture. They have no care for their physical or mental well being. They don’t care for others. They search for ADAM and the little sisters who gather and refine it from the corpses that litter the endless corridors and hallways of the decrepit city. It’s interesting to see them interact with each other. They have conversations. They barter with each other in some primitive form. They also work together to put an end to you in a firefight. Perhaps the third BioShock game should put you in the shoes of a splicer.

Now, it’s easily to look at the splicers from the first game and imagine how they came to the place where they are now. Too much ADAM has mutated their bodies into horrors straight out of a John Carpenter movie. They have lost their mind and cannot reason very well. They see you, an outsider, and attack on sight. Add to the fact that your character always carries around some ADAM, and you instantly become target numero uno.

But let’s look at the splicers outside of your presence. How do they live? Well, they are much like the homeless people you find out in the street – just a little more… violent. They walk around the city aimlessly; they search the rubble for “food” and ADAM? I put the word food in quotations because I question their need for food. Do they need food? Is the ADAM in their system enough to sustain them indefinitely? Why do I ask this? Well, splicers don’t seem to have a very strong work ethic. You never see them looking to improve their lives. They don’t seem to have any interest with the surface or bringing down supplies. Even if they had enough food and water to last them 100 lifetimes, they don’t seem to be organized enough to distribute them among the other splicers. My question is, why haven’t they starved to death already?

Ok, let’s go with the theory that the ADAM is keeping them alive. In the first game it’s 2 years later (once again being generous) and they’ve become the monsters that they are. BioShock 2 takes place 10 years later. After such a long duration, that ADAM’s gotta’ start wearing thin. In 10 years time,  they either have to start dying out, or evolving further into unimaginable monstrosities. The splicers in BioShock 2 look exactly the same as the ones from BioShock 1. Their minds function and reason the same as in the previous game. Even their clothes are just as torn and ripped as in the first game. Just imagine a homeless lady today, wearing nothing but a lace mini skirt for the last 10 years. I guarantee you; the skirt isn’t going to last more than 1 year. Then again, who wants to see mutated, naked splicers attacking you from all angles so I’ll give the developers a PASS this time, but still it makes you wonder.

My first hope, before I started playing the game, was that the splicers would have mutated further – think Dead Space. Instead they threw in a brute. Whoop-de-doo. That diversity was great, but it didn’t create the “fear” that was so forbearing from the first game. Add the fact that you were already a big daddy to begin with (although a very weak one) and there was no reason for you to be afraid of the splicers in any form. Again, another disappointment. The game was still fun to play despite these shortcomings.

Finally, I want to discuss the reason for Rapture’s existence in the first place. In the first game, Andrew Ryan is portrayed as a fighter for the people. Rapture is his vision built upon the backs of men and women looking for a better life. Only in Rapture are you free from political, economic, and religious persecution. Everything that you create in Rapture is yours to enjoy and share with others. Morality and ethnics are thrown out the window in favor of human progress and research. On paper, this looks good, but as we learn throughout the course of the game, it only leads to disaster.

We know that Frank Fontane and Andrew Ryan had a falling out sometime before 1959. Frank was a smuggler from the surface who originally brought supplies down to rapture. Eventually he started bringing in propaganda and weapons. Frank Fontane became so powerful in Rapture that his status soon threatened Ryan’s. Ryan wanted his town to be clean and equal. Fontane wanted to give people what they wanted whether it was drugs, women, booze, or even Bibles (yes, Bibles, were banned in Rapture). The two butted heads, the citizens were forced to choose sides and war broke out.

Now, the lesson learned here is that evil will always penetrate the heart of man. Even in a Utopian society, corruption will rear its ugly head. Andrew’s Ryan’s goal was to build a perfect world where no one would long for status. Everything that you created in Rapture was yours to own. The world was yours, but for some, world was not enough.

Today in America we seek more government intervention in our heath care, retirement, and general happiness. Why should the wealthy and popular be treated better than the poor man? Are we not all created equal? What’s interesting to note is that Rapture is not the perfect utopia, America is. Do we not ask the government to help us pay off our home loans to houses which we never should have bought in the first place? Do we not raise our voice because of the pollution in the world while we toss plastic food containers into the street and drive around in our overpriced, gas wasting SUVs? We have created our own utopia here on surface we just can’t see it because we’re too busy talking on our cell phones while we cut off other drivers on the highway of life.

If only we would take the time to notice the existence of one another; help people out; think about the consequences of our actions, there would be no need to create a“Rapture”. We would be living on the most perfect Utopian society ever imagined. It would be a world without suffering, without wanting and all of our needs would be fulfilled. Our only desire would be to serve others unconditionally and we would find that we would be taken care of as well. Government wouldn’t be our enemy, religion wouldn’t be our crutch, and finances wouldn’t be our worries. We would be free to live our lives by helping others live theirs. Now, this kind of society can’t be enforced. It must come from within each and every individual. We must all be willing to sacrifice a little bit of ourselves in order to make room for the prosperity of others. BioShock is just a game, but every great piece of art has a message. This is the message that I got out of it.

A Taping of “The New Adventures of Old Christine”

February 25th, 2010 by Kevin Chow

I got to go to a taping of “The New Adventures of Old Christine”.  I had never watched the show before, nor have I ever been to a taping for TV before.  So it was a really interesting experience.  It was most of the audience’s first time there too, so they showed us a previous episode to get us familiar with the characters.  While watching it, I was saying to myself, “Hey! That was taped on that part of the set right there!”  I kind of do the same thing with movies too, but it’s not as interesting because it was shot there, not still is being shot there.  Although every time I see my school’s library, I call it the Starfleet Academy because that’s where it was shot for Star Trek.

After watching an episode of The New Adventures of Old Christine, the warm-up guy started to make jokes.  I don’t remember his name, but he was really good at making the audience laugh.  He even made mini-events that involved individuals of the audience.  By the end of the night I felt like a lot of us knew each other.  It’s cool how some people came from the other side of the world just to be there.  Between the taping, he would make jokes about the cast/crew too.  Most of them had no reaction because they were too busy working and are probably use to it.  It was really funny for the audience though.  Some of the mini-events the audience had even made the crew watch, which I thought was interesting.  It reminded of Jay Mohr at BlizzCon and some of the events he was part of.  Sometimes the audience would be in the middle of something and the buzzard sounded.  They would have to get back to their seats fast.  It was funny because it was like we were in our own world between the taping, and then in another world during the taping.

It was really interesting watching how a taping of a TV show worked.  I’m more familiar with movies.  I was surprised how the monitors we watched during a taping looked just like a completed episode.  For movies they usually have to put filters in post if shot on video to get the film look, but for this, it looked like that of a released episode already.  I was also watching the crew and how they worked.  During the taping, there are a bunch of them watching their monitor.  After the scene is done, they all move like ants to attend to their jobs.  It’s interesting how specific each person’s job is.  One guy’s job is just to move things, like a ladder, and then another person climbs it.  It was also interesting how if the audience didn’t laugh much on certain parts, they would change the script on the spot and redo the scene.  The parts that they left unchanged were not as funny the second time, but the new parts usually were.  It’s funny hearing the new line when the audience are expecting the old line.

I like watching the behind the scenes features for movies, so this kind of felt like that except I was actually there.  The experience is so different watching it with my own eyes rather than what they show us on the monitors.  I enjoy watching bloopers too, so when the actors/actresses messed up on something, it was funny to watch.  Sometimes they hid it so well I couldn’t tell they made a mistake until one of the crew said to start over at a certain part.  Sometimes they made the same mistake several times and ended up laughing themselves.  The effect is so much better watching it live.

I think I would still enjoy being on set for films more, but it was a really interesting experience to be on one for a TV show.  I learned a lot.

Starcraft 2 Beta: First Impressions

February 20th, 2010 by Kevin Chow

Since the SC2 beta NDA has been lifted, there will probably be a lot of talk about what’s going on in the beta.  Here are my opinions:

After downloading and launching the game, I was prompted to create a character.  It was interesting because it made it feel like a RPG.  The first.last naming scheme was weird though and I didn’t really understand the concept.  It said the second part of the name is used to identify the user in the event that the first part of the name is the same as another user.  That’s a good idea, but the first couple of times when I was trying to come up with the first part of my name, it said it was already taken.  So I don’t understand what the second part is for.  Maybe it’s a bug.

After creating my character and logging in, I was surprised by how different the Battle.net interface looked.  I’ve seen some screenshots of it at BlizzCon 2009, but didn’t remember much of it after they finally started SC2 beta.  The interface looked a lot better than the old Battle.net.  The space theme is awesome, and it almost felt like I was already playing a game even though it was only Battle.net.  When I first saw the Starcraft 2 website, I loved how it was almost all Flash.  So it was cool to see how Battle.net looked similar to that.

Another cool thing about the new Battle.net is the background.  It isn’t just a static background like the old Battle.net.  There is a rotating planet, with stars in the background, and sometimes a battlecruiser would pass by.  The concept is like the splash screen for Wrath of the Lich King, but in space.  The graphics of that space background looks as good as a cinematic.

Starcraft 2 Background

One of the complaints so far is that there aren’t any chat channels like in the old Battle.net.  After logging in, you kind of feel alone and are playing a single-player game.  You basically only have your friends list to see who’s online.  I’m sure this will change as the beta progresses toward its final stages because they redesigned Battle.net entirely to be a social network.

So I finally get around to creating a game.  I usually don’t like playing against other players, so I only played against the AI so far.  I selected a map, clicked create, and it started downloading the map.  This was neat because I was expecting all the maps to be included with the client.  The cool thing about this is that we can download maps in the game directly without having someone with the map to host a game just so someone can download the map.  Although all the maps available so far are official Blizzard maps, I imagine that they will also have something similar for user created maps.  I remember how annoying it was to play custom maps with the old Battle.net.  Some people would say that you’d have to have the map already downloaded to join.  Other times, someone would join and download the map, the game would start with the countdown running, and then the person would leave, resulting in an unbalanced match.  Sometimes it took several recreates of the map just to be able to play it.  So I’m hoping Blizzard did something about that.

After downloading the map, it would take me to the lobby where I could either make it public or add some AI players.  I added an AI to go against and clicked the button to start the game.  The countdown is little buggy but really minor since everything else seemed to be working really well for a beta.

After going into the game itself, I was surprised to see how similar to Starcraft 1 it was.  I felt like I already knew how to play.  They made a lot of changes, but the actual gameplay felt familiar.  I don’t remember exactly how the graphics looked in SC 1, but the graphics here are great.  For the sound, I personally like the sound effects from SC 1 better.  I haven’t played SC 1 in years, but I’m surprised I still remember what it sounds like.  The music, however, is better in SC 2, though I feel there needs to be more tracks.

After playing against the AI some, I got bored because the only difficulty level available so far is Very Easy.  I could literally take a few units to the enemy base and win.  Though this is probably done in the early part of beta to encourage more human vs. human, I wish they would have at least put it up to Normal difficulty.

It seems they also took out a lot of tech and upgrades.  I’m hoping that for the release of the game there will be more.  If not, that just means more room for the expansions.

The thing I enjoy most about Starcraft is the single-player campaigns.  So since the SC 2 beta is aimed mostly at the multi-player aspects of the game, I understand why I’m not enjoying it as much as I thought I would.  The game itself has a lot of potential, and Blizzard has yet to fail at creating a game I enjoyed.  From the first looks at the single-player at BlizzCon, it looks like something I’m really going to enjoy.  By the time SC 2 is officially released, I’m sure they would have made a lot of changes, especially to the balance of the races.  It will be interesting to see Battle.net and SC 2 at its full potential.  I also look forward to seeing what custom maps will be made because I spent a lot of time playing those in SC 1.  Surprisingly, the beta is really smooth with minimal bugs.  It almost feels like a release rather than a beta.

Mass Effect 2

January 31st, 2010 by Kevin Chow

Before I started playing Mass Effect 2, I hadn’t really read much about it.  I thought it was going to be similar to Mass Effect 1, but it turned out to be a lot different.

I got my copy of the game the morning of release date and was excited to get started.  I soon found out that my Cerberus code didn’t work and gave me the collector’s edition DLC instead, which I already entered too.  So I went on the forums and found out I wasn’t the only person with this problem.  Everyone with retail copies of the collector’s edition had this problem.  I didn’t want to start the game without the DLC stuff so I waited all day for Bioware to fix it.  They eventually did that evening.

When I started playing, the first thing I noticed, besides the awesome graphics, was that the mouse sensitivity was very high.  Lowering the setting did nothing.  So I just went with it and eventually got use to it.  Another thing I noticed was that weapons and armor weren’t as customizable as the first Mass Effect.  I wasn’t able to add enhancements or modifications to my weapons and armor like Mass Effect 1.  They also started using thermal clips instead of unlimited ammo with a heat meter.  All this made it feel more like a regular shooter rather than an RPG, especially with the mission summary screen after every mission.

They also took out the landing on planets with a vehicle to explore (though the DLC for the Hammerhead should be interesting) and instead added this planet scanning minigame.  It was fun at first, but was really repetitive and got boring after a while.  The planets that you could land on to do missions on foot were really short.  I wanted more action.

After beating the game, I realized that even though they took out a lot of the things I liked from the first Mass Effect, Mass Effect 2 is still a really good game.  They made things a lot more simple and more of a pick up and play type game rather than having to spend a lot of time customizing to get ready for a mission.  One of the good things about the lack of customizing weapons and separate gear for your team is that you don’t have to worry about inventory space.  I was constantly running out of space carrying all that armor and enhancements in the first Mass Effect.  I went through Mass Effect 2 as a soldier on normal difficulty the first time.  I’m going to replay it on insanity later when more DLC comes out.  I usually play shooters on the hardest difficulty after I beat it the first time and it’s usually a lot more fun on hard.

I didn’t know Mass Effect was a planned trilogy from the beginning, so I didn’t get my Mass Effect 1 character to max level.  I imported what I finished with anyway because I wanted the story to continue from where I left off.  On my playthrough, I only ran into a few minor bugs, including my character sometimes floating in the air when I got too close to some objects.  None of them rendered the game unplayable though.  There was also one part where someone saluted me with their left hand instead of their right.  Not sure if that was intentional or not.

Mass Effect 2 turned out to be a lot of fun, though there is always room for improvement.  The graphics were great.  The music, sound, story, character variety were all great too.  I only played Mass Effect 1 once, but after playing Mass Effect 2, I actually feel like replaying it.  When I do, I know I’ll have a lot more fun than the first time.  I look forward to seeing what Bioware has in store for us in the future with DLC’s.